Pierre Henri Heurté

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Pierre Henri Heurté
Game Designer
  • City:
  • Age:
  • Game Design
  • Level Design
  • Prototyping
  • Programming
  • Unreal / Blueprints / C++
  • Unity / C#
  • Git / Perforce
  • French
  • English
  • German

Furious Parry

Game Design

Furious Parry

A fighting game based on the gradual gain of attack speed
Furious Parry is a fighting game based on a gradual attack speed gain mechanics. You play as gods-likes entities that are dueling to death.


Each time you succeed in parrying, your character will store fury. The more furious you are the faster your attacks, punishing therefore your opponent’s mistake.
You can attack, parry or feint in 3 directions (up, middle and down) to break through your opponent’s guard.


You will have to develop your mind game and speed up to win the fight !
1 +
Months of development
Team Size
What I’ve learned on the project


It was our nano-project for the CNAM-ENJMIN school.

I was in charge of the game design, I’ve made game design documents and taken part in the balancing of the game three mechanics not to leave room to a strategic dominance and to set the right pacing to the game experience.

I’ve deepen my knowledge on the following skills:

  • Game design documents
  • Balancing