Path of Esthesia
Game Concept, Game Design, Level Design, Programming
Path of Esthesia is a survival game that takes place in a surprisingly ordinary environment.
You play as a young sensory hypersensitive woman that must cope with the daily hassles of her condition. Help her make it through the city, identify what is depleting her energy, and find the way that leaves her in peace.
Months of development
What I’ve learned on the project
It was our first year project for the CNAM-ENJMIN school.
I pitched the concept and presented it to the school. During the development, I was in charge of the game design, the level design and the programming. I programmed most of the game, except for the graphics programming and the shaders.
What I did in game design and level design:
- One-Page Document
- Game Design Document
- Game loops
- Challenge balancing
- Level Design sketches
- Presentation to the jury
I’ve deepen my knowledge on the following softwares and technologies:
More specifically, what I did in programming :
- Gameplay programming
- Game Manager
- Player Controller
- Input System
- Scene management
- Assets integration
- Wwise integration
- UI with TextMeshPro