Pierre Henri Heurté

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Pierre Henri Heurté
Game Designer
  • City:
    Bordeaux
  • Age:
    31
  • Game Design
  • Level Design
  • Prototyping
  • Programming
  • Unreal / Blueprints / C++
  • Unity / C#
  • Git / Perforce
  • French
  • English
  • German

The Brittle Ones

Game Concept, Game Design, Programming, Student Project

The Brittle Ones

A brittle, mystical porcelaine world is threatened by destruction due to a sudden outbreak of fighting.
In The Brittle Ones, a brittle, mystical porcelaine world is threatened by destruction tu to a sudden outbreak of fighting.

Don’t let the attackers hit you, but refrain yourself from striking them back, because either way your body would break under the shock. To stay intact, timely dodge their attacks and make them smash themselves on the wrong target.
4
Months of development
10
Team Size
What I have learned on the project

 

It is our second year project for the CNAM-ENJMIN school.

I pitched the concept and presented it to the school. During the development, I was in charge of the game design and the programming.

On what I have worked in game design :

  • 3C
  • Combat Design
  • Balancing
  • AI design
  • Pacing
  • Difficulty progression

What I have done in programming :

  • Gameplay programming
  • AI programming

Technologies and software I’ve learned to work with:

  • Unreal Blueprint
  • Unreal C++
  • Perforce