Pierre Henri Heurté

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Pierre Henri Heurté
Game Designer
  • City:
    Bordeaux
  • Age:
    31
  • Game Design
  • Level Design
  • Prototyping
  • Programming
  • Unreal / Blueprints / C++
  • Unity / C#
  • Git / Perforce
  • French
  • English
  • German

Paraballistic

Game Concept, Programming, Prototyping, Student Project

Paraballistic

Use your psychic powers to guide a bullet towards your target
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In Paraballistic, you guide your bullets with your psi powers and guide them towards shooting towers.
 
It’s a prototype meant to test the gameplay. There’s no winning or losing conditions.
2
Months of development
1
Team Size
What I’ve learned on the project

It is a prototype made with the Unity game engine for the Master JMIN prototyping course. It was an individual project. I’ve deepen my knowledge of the following skills, softwares and technologies:

  • Prototyping on paper
  • Gameplay loops
  • Prototyping on Unity
  • C#
  • Input System
  • ProBuilder
  • ProGrid
  • Shaders